2025 July Devlog #
July was a little busy for me on a personal level and with the day job, so not as much progress as I would have liked. But I got a big feature done that I'm pretty happy with.
Bugs #
Fixed display scaling on high-dpi displays, kinda. #
It's still a bit broken (the game sort of displays in the top left of the frame on itch.io), but the game doesn't break anymore.
Progress #
Level-change management #
Previously whenever you went downstairs, you ended up on a newly generated level with a fresh set of monsters. It was pointed out to me that this made the game a little too easy, as it was trivial to go down to level 1 and farm healing potions.
So now going down a level takes you back to the same level you just left, in the same state with the same monsters, and it puts you by the stairs up rather than the stairs down -- i.e. the stairs you just descended. This makes more logical sense and hopefully makes the game a little less trivial to complete.
Seeding #
There's now an option on the options page to input a random seed for the game. This will result in the same dungeon being generated every time.
Once again, you can play the game here:
Published